Wand of healing 5e

Wand of Wonder. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the ...

Wand of healing 5e. C. 5e's In-Combat Healing is More than Sufficient. Every day their attention must turn, like the shine on a school of fish, all at once, toward a new person to hate. An example that came up to show that in-combat healing was weak and/or broken is that cure wounds cures d8+ability, while inflict wounds does 3d10 damage.

Wands of healing were enchanted rods that provided spellcasters with healing at a time of need. Wands of healing that dated back to the pre–Weeping War Myth Drannor were usually crafted out of driftwood that was shaped into a rod or a wand and polished. Wands of healing allowed their wielders to cast the cure light wounds spell. An average wand …

Attachment trauma starts early in life and can affect you well into adulthood — but there are ways to heal. Attachment trauma comes from a rupture in the bonding process between a child and their primary caregiver. Its effects can last well...All restoration of hit points requires the expenditure of Hit Dice with one exception: Goodberries. A creature can benefit from only 1 Goodberry per day, however, so it is not like 3e's over-powered "Wand of Cure Light Wounds" for easy down-time healing. Magical healing will still restore 1 hit point if the "patient" has no remaining hit dice.Returning 35 results for 'wand of healing'. Other Suggestions: wild of healing ways of healing wind of healing ward of having walk of having Talis the White Monsters Special Equipment. Talis has scale mail, +1;+1 scale mail and a wand of winter. Fey Ancestry. Fire. As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in ...\$\begingroup\$ Potions in Pathfinder are liquid spells. A potion of cure light wounds is the same as casting a cure light wounds spell on yourself, and will hurt most undead, and the undead-like dhampir. A potion of inflict light wounds will heal them, though.Infernal healing or another fast healing source is probably your best bet for non-combat healing, but a wand of inflict light wounds ...This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise).For the potion of healing, it is a common magic items requiring that a 3rd level spellcaster craft it, costing 100 gp to make, and taking 4 caster days to make. Multiple character can cooperate in the making of a item or potion. Thus if you have four 3rd level casters, you can make a potion of healing in one days.

Wand of Witch Bolt (5e Equipment) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the witch bolt spell (+6 to spell attack) from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.Wand of Binding. This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells: While holding the wand, you can use an action to expend some of its charges to cast one of the following spells ...Source. 2. Eye and Hand of Vecna. Priceless artifacts with significant power. These two items are actually separate from each other, and each contain different powers. For the sake of this article though, they are paired together since they are from the same source and contain the same "nuance" after attunement.Fire. As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in ...5e Wands; Anti-Robot Wand (5e Equipment) Boon of Wanderlust (5e Epic Boon) Bubble Wand (5e Equipment) Cape of Wanderlust (5e Equipment) ... Wand of Healing (5e Equipment) Wand of Heaven's Fire (5e Equipment) Wand of Hydrokinesis (5e Equipment) Wand of Ice Storms (5e Equipment)Hate Bolt (5e Equipment) Healing Bolt (5e Equipment) Iron Bolts (5e Equipment) Lazer Bolt Action Rifle (5e Equipment) ... Wand of Witch Bolt (5e Equipment) Zeus's Belt of Bolts (5e Equipment) Zeus's Lightning Bolt (5e Equipment) 5e SRD. Case, Crossbow Bolt; Crossbow Bolts (20) Fire Bolt;

Corruption. This is a great wand for warlock due to the fact that instead of damaging enemies while trying to soul mark them, you debuff them, leaving you with more life to steal from them. It also has the opportunity to grant you an extra ally, which again works quite well in tandem with warlock.Blessed Healer (PHB p.60) Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.. You get the benefit when you cast the spell, not at any other time. So the caster would gain 9 HPs …Sword of Wounding. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic ...Potion of Growth. Potion, uncommon. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

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Player characters might try to find a wand of healing for sale, even if they can't find someone to craft one. This depends on the "base value" of the town; the base value isn't high enough to have wands of healing for sale until the party finds a "small town (201-2000 people)".5e Wands. From D&D Wiki. Jump to: navigation, search. Back to Main Page → 5e Homebrew → Equipment. ... Wand of Healing : uncommon Wand of Heaven's Fire : …Periapt of Wound Closure. Requires Attunement. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Show Attribute List.Clerics are one of D&D 5e's most incredible divine spellcasters. They often get pigeonholed into support roles as they are particularly adept at buffing and healing with their potent wisdom-based magic. However, they also have the tools to deal hefty damage, disable their foes, provide utility out of combat, and far more.Posted Jul 28, 2018 So someone feeds you a potion of healing during combat while you were unconscious ... is ‘drinking’ your action for this round? Or can you, in the same …

Useful tables for 5E Dungeons and Dragons. Magic Item Table A. d100 Magic Item; 01–50: Potion of healing: 51–60: ... Wand of magic detection: 100: Wand of secrets: Magic Item Table C. d100 Magic Item; 01–15: Potion of superior healing: ... Staff of healing: 83: Staff of swarming insects: 84: Staff of the woodlands: 85: Staff of withering: 86:Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. For 1 charge, you cast the 1st-level version of the spell. You can increases the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at ...It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).Elixir of Health - DND 5th Edition. Elixir of Health. Source: Dungeon Master's Guide. Potion, rare. When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. dmg potion rare.At 5th level, You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a ...It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).How Healing Potions Work. Healing potions are a type of magic item in Dungeons & Dragons 5e. They are used to best affect on a party member or ally that is seriously injured, ill, or even near death. When consumed, a healing potion will restore a certain number of hit points to the injured party. When a character consumes the potion, …The artillerist gets to add a 1d8 to a damage spell when cast through their arcane firearm which can be used as a spell focus. More specifically -. if the Artificer uses the Arcane Firearm (which is a wand, rod or staff with carved runes, so not the Eldritch Cannon or any other infused item or one of the tools)This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect ...Rod of Rulership. Requires Attunement. You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader.

Healing Word. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.

5e SRD:Cure Wounds. This material is published under the OGL 1.0a. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each ...You gain this benefit only once, even if you cast multiple heal spells from wands of overflowing life in the same turn. Craft Requirements Supply a casting of heal of the appropriate level. Wand of Overflowing Life (3rd-Level Spell) Item 9 Source Advanced Player's Guide pg. 265 2.0 Price 700 gp Bulk L Wand of Overflowing Life (4th-Level Spell ...True Wand : legendary Wand of Catapult : uncommon Wand of Confusion : very rare Wand of ...Wand of magic detection: Lamia eyes. Wand of magic missiles: Spined devil spines, or spectator eye. Wand of secrets: Nothic tongue. Wand of the war mage +1: Bearded Devil beard, will-o-wisp essence, flame skull skull, or the shards of a destroyed Staff of Power/Staff of the Magi. Wand of web: Ettercap silk.This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).Medallion of Thoughts. The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn. This is one of the scariest looking items that has no evil intent to it. Just get a helm of telepathy.The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday cuts, scrapes, bruises, stab wounds, poisons, and disease. The key ability for Medicine is wisdom. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. A character must rest for 8 hours a day.This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20.An item I have given out is vampiric bracers of healing. When the user puts them on the bracers bind to their flesh and reduce the players max health by 1 in exchange for providing a cure spell once a day. More max health can be drained by the bracers to allow for more curing per day. My dm just gave us a dagger of healing, you just keep ...Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Staff of Healing - This staff has 10 charges. While holding it, you can use an action to expe...

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Healing Word. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. Show ...An Arrow of Cure Light Wounds has a market price of 107 gp, Will Save DC 11 for half damage if used against undead. Spell Resistance also applies (1st caster level for arrow of CLW). Heals 1d8 + 1 damage. Arrow of Cure Moderate Wounds is 607 gp, DC 12, 2d8 + 3, 3rd caster level. Arrow of Cure Serious Wounds is 1,507 gp, DC 13, 3d8 + 5, 5th ...It also states that an herbalism kit may be used to brew potions of healing during downtime using the rules found in Xanathar's Guide to Everything. But the rules in Xanathar's make it more expensive to brew potions of greater, superior or supreme healing than it is to buy them at the prices given in the ALPG. For example, one must spend three ...In point of fact, scaling back the power curve is one of 5e's big points, which is why most healing spells are relatively inefficient relative to equivalent damage spells. This is very deliberate, since it helps keep fights from dragging out and reduces the impetus for a Cleric or Druid to be pigeonholed as a healbot.Hayley’s presence naturally offers a sacred and profound space for healing and transformation. As a birth doula, mum of two, intuitive bodyworker, business mentor and …When U.S. Navy veteran Becca Holdaway stepped away from her painting at H.O.O.V.E.S., she saw something eerily familiar in the takeaway. “The painting came out …This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower. Speak with animals.Tome of Clear Thought. Tome of Leadership and Influence. Tome of Understanding. Universal Solvent. Well of Many Worlds. Wind Fan. Winged Boots. Wings of Flying. A list of 5e SRD magic items order by type.Tidal Wave. You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone.The tongue typically heals very quickly because it contains so many blood vessels, according to Simple Steps to Better Dental Health. However, the specific length of time needed for a specific tongue injury to heal depends on the severity o...Brooch of Shielding. Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Notes: Resistance: Force, Warding, Jewelry. Item Tags: Warding Jewelry. Basic Rules, pg. 156.Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Most wands are wood, but some are bone, metal, or even crystal. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is ... ….

Player characters might try to find a wand of healing for sale, even if they can't find someone to craft one. This depends on the "base value" of the town; the base value isn't high enough to have wands of healing for sale until the party finds a "small town (201-2000 people)".Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Most wands are wood, but some are bone, metal, or even crystal. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is ... Introduction. If you are a fan of both Dungeons & Dragons and Harry Potter, I present to you Wands & Wizards, a Harry Potter 5e Adaptation. Joining the magic of the Wizarding World with the gameplay of D&D 5e, this comprehensive Wizarding Alternative for Novelty Dungeoneering Stories (or W.A.N.D.S.) Rulebook substitutes 5e races, classes, subclasses, backgrounds, feats, skills, equipment, and ...Healing (Su): This provides a bit of free healing every day. While this is incredibly useful at first level, it will quickly be eclipsed by a Wand of Cure Light Wounds. The scaling at 5th level is a nice nod, but not enough to keep this relevant as your level increases.The best healing class in 3.5 is a wand of cure light wounds. Healing in combat is a waste of time and actions - it is always better to kill the enemies before they can do hp damage. Any divine spellcaster with cure light wounds on their spell list can use the wand. Any other class that can reliably get a 20 on Use Magic Device checks can use ...Potion of Cure Light Wounds is a healing item in D&D 5e that restores hit points. It is best used after small fights or accidents to heal minor injuries. Timing is crucial when using healing potions, as they should be used when low on hit points but can still withstand another attack. Potions of Cure Light Wounds can be found in loot hoards ...Healing is not that important in 5e.ost of the time it is better to avoid taking damage. ... But as people have pointed out, mechanically there are so many other ways for you to heal- good berries, potions, wands. Get an NPC if you really want it. The only good 'healing' spells really, at higher level, is Heal and healing spirit or the like. ...Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried. Notes: Control, Utility, Jewelry. Item Tags: Control Utility Jewelry. Basic Rules, pg. 193. Wand of healing 5e, Heal. Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels: When you cast this spell using a spell slot of 7th ..., A wand sheath clamps onto your arm and imparts the following benefits: The wand sheath can't be removed from you while you're attuned to it. You can insert a wand into the sheath as an. action. The sheath can hold only one wand at a time. You can retract or extend a wand from the sheath as a bonus action., Go craft a Healing Belt (caster level 3 required) with the help of any decent priest. Heals 6d8 damage per day. That should do you for a while. Alternatively, go buy a Wand of Lesser Virgor for 750 GP, and get 550 HP of healing out of it. Healing in combat is often one of the worst things you can do., Potion of Healing: 40: ... Wand of the War Mage +1: 1,000: Cloak of Elvenkind: ... D&D 5e Character Sheet (2023-10-10) Campaign Manager (2023-10-10), Word of Radiance 5e. Word of Radiance was one of two new Cleric cantrips to come out with Xanathar's Guide to everything. The other, Toll the Dead, got far more love upon the expansion's release, and to this day, many players feel that Word of Radiance is thoroughly outshined by its necrotic cousin. That being said, let's go over what Word of Radiance is actually good for and clear up a ..., Heal. Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels: When you cast this spell using a spell slot of 7th ..., Source. 2. Eye and Hand of Vecna. Priceless artifacts with significant power. These two items are actually separate from each other, and each contain different powers. For the sake of this article though, they are paired together since they are from the same source and contain the same "nuance" after attunement., Allow for extra rest times. Lower the difficulty of encounters. Hire a healer or pick up a healer NPC. Drop healing related loot like a Wand of Cure Light Wounds. Modify the hit dice or add healing surges to allow for extra short rest heals. Wait and see if they can handle it without a healer before tweaking anything. , Wand of Fear. Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command., Mending. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or ..., Activating one of the wands doesn't come under the Use an Item action. It appears that the general rule for bonus action spell casting still holds true for using magic wands. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action., Gust of Wind. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement ..., Healers such as Clerics remain a constant in adventuring parties due to their invaluable healing abilities. In Dungeons & Dragons (D&D) Fifth Edition (5e), Clerics remain a popular class to pick ..., Healers such as Clerics remain a constant in adventuring parties due to their invaluable healing abilities. In Dungeons & Dragons (D&D) Fifth Edition (5e), Clerics remain a popular class to pick ..., The Wand of Unstable Arcane Force : rare True Wand : legendary Wand of Catapult : uncommon Wand of Confusion : very rare Wand of Conjuration : very rare Wand of Consumption : rare Wand of Creation : legendary Wand of Crippling : rare Wand of Fingers : rare Wand of Greater Consumption : legendary Wand of Grim : uncommon Wand of Healing ..., A wand was a quasi-sentient magical instrument through which a witch or wizard channelled their magical powers to centralise the effects for more complex results. Most spells were cast with the aid of wands, but spells could be cast without the use of wands. Although wandless magic was more common in other countries, such as some in Africa, European wizards were generally used to using the ..., , Ring of Invisibility. Requires Attunement. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. Show Attribute List., Requires Attunement by a Spellcaster. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed., The "Wand of Healing" would be great in the first few levels, but it quickly becomes an inefficient action as the players level. It would mostly see use as a way to "raise" the tank or to bring back the party after a combat. Honestly, not much different from just giving everyone a couple of healing potions., With single casting of the wand you can animate up to 14 HD worth of undead (or 10 HD, if the wand crafter is a Cleric). And you can control up to 28 HD in total (20 HD, if the wand crafter is a Cleric). Each casting would cost 350 gp, meaning the total price of the material components used in wand creation would be 17 500, added to the regular ..., Wand of Magic Detection: Wand: uncommon: Wand of Magic Missiles: Wand: uncommon: Wand of Secrets: Wand: uncommon: Wind Fan: Wondrous item: ... Potion of Healing 5e. A must for every character! One discovers early in D&D campaigns that healing potions are essential for surviving to the next level of gameplay. Sometimes, …, Nov 21, 2002. #6. there is a wand of cure light wounds in the DMG (pg 206) it costs 750 gp (so the cost to create would be 375 gp) and works just like the spell (you would have to touch the target) if you used Reach Spell, i believe you would have to create the wand as a spell of two level higher (market price: 11250 gp, cost to create: 5625 gp) A., How Healing Potions Work. Healing potions are a type of magic item in Dungeons & Dragons 5e. They are used to best affect on a party member or ally that is seriously injured, ill, or even near death. When consumed, a healing potion will restore a certain number of hit points to the injured party. When a character consumes the potion, usually in ..., Basically don't stress you will be an amazing healer as a paladin if you want to be. Gonna be blunt: Your DM is wrong. 5e was built to be accomodating to all party types. You do not need a healer, or a tank, or a DPS ohmygodwhathappenedtohisface guy. A party can consist of all shapes, sizes, and classes., Healing (Su): This provides a bit of free healing every day. While this is incredibly useful at first level, it will quickly be eclipsed by a Wand of Cure Light Wounds. The scaling at 5th level is a nice nod, but not enough to keep this relevant as your level increases., Generally, it takes only a few days for scratches to heal. However, it may take several weeks or months for scratches to completely heal. The healing rate depends on a number of factors, such as the length and depth of the scratch and the a..., Brooch of Shielding. Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Notes: Resistance: Force, Warding, Jewelry. Item Tags: Warding Jewelry. Basic Rules, pg. 156., On a 1, the staff vanishes in a flash of light, lost forever. Show Attribute List Attributes Staff of Healing Adventuring Gear (Staff) Category: Items Item Rarity: Rare Weight: 4 Items list Requires Attunement by a Bard, Cleric, or, Created by: Glorac. 5. Hag mask. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. Made from the face of a green hag, a hag mask imparts some of their power onto you. You get a few cantrips, including the beloved vicious mockery, as well as access to fear., The way I do it in my games is, for the type of spell wand would require materials from creatures that have that spell or a similar effect, for example one of my players wants to make goggles of true sight, so they need to go kill a monster that has true sight, get it's eyeballs, get some material that would contain raw magic to supply the item ..., Potion of Poison. Potion, uncommon. This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned., However, OP's main complaint is that a wand of infernal healing is better than a wand of cure light wounds, and actually enforcing the material component cost on infernal healing makes it a less attractive option from a cost/benefit standpoint than cure light wounds for a wand when looking at CL 1 wands - it makes the cost of healing via ...